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Schneeaffe's avatar

>Oddly enough, many of the hard game exterminationists admit to the validity of one or more of these points. Surprisingly, they nevertheless maintain the narrow liberal argument.

https://old.reddit.com/r/TheMotte/comments/fcd3ks/the_consumption_theory_of_want/

A short post of mine in part about this. Conclusion is that liberals understand desire in general by analogy to hunger: There is this stuff that you want, and the goal is to get it with minimal effort. But with videogames part of the point is that they give you a purpose.

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azatol's avatar

I think some games support less capable gamers, and that's good. Mainstream games may make it easier but not always. Games that actually provide some support for people who aren't normally able to participate in games is cool.

I think people can find their own difficulty level just fine. Not every game needs to be insane hard. But I see your point, having games that are hard and unrelenting is also good.

I like to play Total War: Warhammer 2, but I'm bad at it, so I play on easy. If every game took away easier modes, I wouldn't be happy.

I don't have a lot of time to game, and it's usually at night with kids sleeping in the other room, so I play on a laptop, with no sound. I struggled a lot more when I first started playing but the game managed to be enough fun.

There is a point where you are just losing and never making any progress, where it's pointless, and all you can say is I can't do it. I'm not going to set a speed run record in a game no matter how much I play. There's no guarantee that you will "git gud" over time, and I'm not going to run around being ashamed that I can't beat a game on Legendary.

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